JUGGERNAUTS

Juggernauts was initially a simple game pitch that I wanted to challenge myself by further fleshing out the actual game design and concept. The game centers around an 80’s era group of friends who accidentally awaken a friendly mech. The design of the mech is similar to Voltron, in that the larger mech is made up of smaller individually controlled mechs that represent the different character traits of the friends.


Sketches and Concepts



WIREFRAMES



PALETTE/ FONT

I wanted the palette to reflect an 80’s feel, so I referenced product design and food design from that era. For the font, I wanted a contrast of a sci-fi font for headers and page titles, and a simpler font for the descriptions and secondary info.



EQUIPPING/ CUSTOMIZING

One of the major aspects of the game is the ability to customize each mech with gear found in the exploration stages. It was important to have a friendly feeling interface that would feel kid-friendly but not childish. I wanted the environment to feel like these adjustments were taking place in one of the friend’s garages as opposed to some super elaborate lab.



COMBAT

I wanted combat to be turn based and methodical as it was important to strategize the different abilities of the friends and their mechs. As successful attacks are pulled off, the transformation meter begins to build, and at its apex, allows for the individual mechs to come together and perform a devastating super move.


EXPLORATION