WILDCARD

Wildcard is a MOBA type 3rd person action sports game, with an emphasis on card collection. Players choose a champion, and build decks of summonable characters to use against their opponents in futuristic arenas. The game went through several years of production and design changes in order to hone the experience and the work here shows several iterations of layouts, compositions, and styles as we progressed to the final result.

I was the UI/ UX director and responsible for defining and leading the creative vision, UX strategy, and execution of all in-game interface systems.


WIRES



FONT



ICONOGRAPHY



MENUS


MAIN MENU

FINAL VERSION


DECKBUILDER


FINAL VERSION


DETAILS AND COSMETICS



BINDER



STORE



PACK OPENING



PLAY



HUD