WILDCARD
Wildcard is a MOBA type 3rd person action sports game, with an emphasis on card collection. Players choose a champion, and build decks of summonable characters to use against their opponents in futuristic arenas. The game went through several years of production and design changes in order to hone the experience and the work here shows several iterations of layouts, compositions, and styles as we progressed to the final result.
I was the UI/ UX director and responsible for defining and leading the creative vision, UX strategy, and execution of all in-game interface systems.
WIRES
FONT
ICONOGRAPHY
MENUS
MAIN MENU
FINAL VERSION